Welcome to 16-260 History and Sociology of Sport!
This course provides a historical examination of the development of sports and their effects on society. At the completion of this course, the student shall be able to:
1. Explain the cultures and societies in which sports exist
2. Analyze the social worlds created around sports
3. Compare the experiences of individuals and groups associated with sports
4. Examine the historical aspects of sport within society
This course is an exploration and investigation of where sport meets society.
This course uses a concept called gamification. Please watch the following video to learn more about this concept:
Kind of cool, right?
In my opinion, gamification is the perfect structure for learning this content of history and sociology of sport. In this course, I’m not looking for advanced theories or a perfected, well-articulated opinion on a current issue: this is a 200-level course after all. I am looking for you to know what those current issues are and what makes them significant.
I want your awareness of global societies, sport both now and historic, and the big picture connection each has on our daily lives to be the main focal point of this course. Sport has been both beautiful and ugly in the past. This course seeks out to show you both while discussing the causation, acquisition, and management of social issues within sport and exercise.
The goal is to get your awareness up!
My theory is that the higher your exposure is in the areas of sport history and society issues within sport, the more knowledgeable you will be. A person who watches thirty 30 for 30s has knowledge of 30 more stories than a person who hasn’t watched those documentaries. You will be exposed to more information in these next four months than any other time period prior.
This course will challenge you!
It will show you things you’ve never seen before.
You will talk about things you’ve never wanted to talk about.
You will do things you’ve never done before.
The more you talk, the more you do, the more you experience and absorb, the faster and higher you level up through the gamified model of learning. The higher your level, the higher your awareness should become. Your grade in this course is dependent upon your growth in awareness which is illustrated by your course score and equivalent level.
So, let’s begin!
How’s this course work?
This course will feature the elements from traditional classrooms. We have around twenty lectures in class, four or five in-class discussions, 8 bi-weekly quizzes, and traditional assignments.
This course also features the gamified model of learning. This is where the course is different than most.
How do I level up and acquire points?
Everyone starts the class off at zero points, or level 1.
To receive an A in this course you must accumulate 23,000 points and reach level 46 in the course.
Everyone in this course has the ability and opportunity to get an A, so as long as your awareness and exposure to the concepts is high.
The grade scale looks like this:
You acquire points from the class assignments, quizzes, in-class discussions, and then finally your Learner Choice for Course Content (LC3s).
All students must complete the following assignments:
8 Bi-Weekly Quizzes: 8000 Points Total (1000 each)
Social Theories Assignment: 500 Points Total
Person of Interest Assignment: 500 Points
Definitions Assignment: 1000 Points
Website Creation: 1000 Points
4- In-class Discussions: 4000 Points (1000 points each)
A perfect score on these assignments yields you 15,000 points.
After those assignments are completed, students then must complete LC3s to acquire the remaining points needed for the desired grade in the course.
The LC3s are divided up into five subsections of this course. Please click on the following to read through the LC3s created for this course.
History of Sport and Exercise Science
Studying Sport and Society
Scope and Effect of Sport on Society
Sport as an Institution
Sport and Culture